Minigame for registered users

Fantasy hockey played like a manager

Build a lineup from real players in the Slovak Fantasy League or the Canadian-American Fantasy League, follow their performances and compete with other managers for rankings and prizes

Download app

Mobile app: for now, it can only be downloaded from this website. We are working on its Google Play and App Store release — it will be available there soon.

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WFM hockey players
Game info

You pick players, not budgets.

Each game day you build a six-player lineup. Form, team schedule and timing make the difference.

Scoring

Points come from real matches.

Goals, assists, goalie saves and other stats are converted into WFM points. Your captain carries extra weight.

Prizes

Play for ranking, prestige and rewards.

At the end of the full competition, the top ten managers in both leagues receive prizes. During the season, WFM Specials also let you regularly play for WFM credits.

WFM · MANAGER START

Your bench is waiting for the next move

Every great result starts with the right decision.

Android 1.0.3Download app

Mobile app: for now, it can only be downloaded from this website. We are working on its Google Play and App Store release — it will be available there soon.

WFM · WORLD FANTASY MANAGER

Fantasy league
for everyone

Create your team and compete with other managers throughout a season full of emotion.

?
No budgetAll players are available
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Daily challengesPoints for every game day
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Real rewardsCompete for great prizes
WFM hockey players

How fantasy works

You pick players, their real performances score points

In a fantasy game you do not control a full club. Before each game day you build a lineup from real hockey players, follow the matches and collect points for goals, assists, saves and other stats.

01Build a lineup

Choose 1 goalie, 2 defencemen, 3 forwards and the position substitutes G, D and F.

02Pick a captain

The captain is a key strategic choice because his performance carries extra weight.

03Track points

After the matches your score appears in rankings and leagues with other managers.

Public leagues

Fantasy League (SK) – regular season 12 teams · Slovak League Active
Game format Season
Status Open
Fantasy League (SK) – Playoffs Unlocks after regular season Locked
Game format Playoffs
Status Waiting to start

Your standing (demo)

Points today 34.6 Top 12%
Total points 1 284.5 Top 8%
Overall rank 1 248. of 12 432
To next milestone (Top 5%) +215.5 points

Match schedule

Next 3 rounds

Fantasy Insights

TOP PERFORMERSPTS
Šimon PetrášKošice • F
107.0
Adam CracknellPoprad • F
102.0
Liam PecararoSlovan • F
107.0
MOST PICKED%
Šimon PetrášKošice leader
64%
Patrik JurčákKošice goalie
48%
Adam CracknellPoprad leader
46%

Points per game day

YOU ALL PLAYERS AVG.
28.431.236.741.329.834.638.2 GD 9GD 10GD 11GD 12GD 13GD 14GD 15 GD = Game day

Understand your lineup before the next game

Why can a forward score well without a goal? When does a substitute count, and why does a captain's replacement receive ordinary points? Our public guide works through these decisions with numerical examples and a three-game rest plan. You can read it before creating an account.

WFM · LATEST

Latest from WFM

Website, game, app, leagues and WFM Specials launches in one place.

WFM Hockey

Basic game rules

Lineup

For every round, build the starting six (1G · 2D · 3F) and choose G, D and F substitutes for late absences.

Captain

In every round, you must select one captain from your active lineup. If the captain is removed, the captain selection is cleared.

2 games · rest

A player may appear in two consecutive club games, then rests for one game. The WFM Wildcard can exceptionally bring him back.

WFM calendar

Match schedule

Plan your lineup around upcoming games or browse past rounds, results and match reports in the archive.

Loading schedule...

WFM data centre

Game-day evaluation

Real results and player performances in the Slovak and Canadian - American fantasy leagues. WFM points exclude the captain multiplier.

Data statusLoadingofficial sources

Loading available game days...

Skaters

Performance and WFM points

0 players
#PlayerGameTOIGAShotsPPSHGWG+/-PIMWFM ptsBreakdown

Goalies

Saves and WFM points

0 goalies
#GoalieGameTOIDecisionSavesShotsSV%GAWOTLSOWFM ptsBreakdown

Manager identity

My fantasy team

The name appears on your profile and in rankings.

WFM Hockey · pilot league

Select lineup

No budget. A player may appear twice in a row, then rests for one real game of his team.

Player rule PlayPlayrest

Position bench

Substitutes

If a starter does not play, the selected player at the same position automatically replaces him.

G
Goalie
D
Defenceman
F
Forward
Each substitute can replace at most one player per round. The captain multiplier is not transferred.

WFM competitions

League center

LIMITED-TIME COMPETITIONS

Special short-term tournaments

Themed WFM tournaments where you compete for credits. Every tournament has its own duration and rules.
Coming soonWFM

St Nicholas Tournament

Short-term tournament

Compete for credits

Coming soonWFM

Christmas Tournament

Short-term tournament

Compete for credits

Coming soonWFM

New Year Tournament

Short-term tournament

Compete for credits

WFM RANKINGS

Rankings

Manager standings for the 2026/2027 season

My position
points

RACE FOR THE TROPHY

WFM · MANAGER RESULTS

Fantasy statistics

Game-day results and season standings of fantasy teams by competition and across both leagues.

Season2026/2027Waiting for the first evaluation

GAME-DAY RESULT

Loading results

Loading fantasy statistics...

Slovak League · WFM data centre

Player statistics

Official season data · Elite Prospects

Data statusLoading
WFM INDEX

Fantasy leaders

points
TRANSPARENT SCORING

Points calculation

v2026.2

The captain scores double. Rankings are recalculated only from processed official round data.

LEAGUE PROFILE

Player facts

including goalies
OFFICIAL STATISTICS

League statistics

0 players
Last update: —The statistics source is shown for the selected period
WFM SCORING

Fantasy player ranking

0 players
Points before captain multiplierCalculated using rules v2026.2

WFM wallet

WFM credits

Credits are used for optional paid features. They have a server-side transaction history and cannot be exchanged for cash.

NEW · TACTICAL EDGE

WFM Wildcard: bring your star back

Is the player you need currently resting? Unlock him for the current round for 20 credits — available once every 5 rounds.
  • 20 credits
  • 1× every 5 rounds
  • resting players only

Packages

Top up credits

Payments unavailable

Confirm your package

Bank transfer instructions appear after confirmation. No money is debited here.

Before purchase, open the and .

Available payment methods appear here after activation.

Ad-free: ad-free mode requires a credit purchase and a positive total balance. The welcome bonus alone does not activate it.

Feature pricing

Where credits are used

Transaction history

Recent activity

Loading history…

Manager account

My profile

player
Published immediately. Removing your photo is free.

New · WFM appearance

Colour mode

Choose your site appearance

Switching does not change logos, jerseys, icons or layout. Only the colour palette changes, and your choice is saved to your account.

Active mode: Dark mode

Account security

Change password

Confirm your current password and enter the new password twice. The new password must contain 8 to 64 characters.

Password recovery security

Two-step verification

This protects forgotten-password recovery only. Regular sign-in remains unchanged.

Loading…

Once enabled, using a password delivered by email will also require a code from Google Authenticator, Microsoft Authenticator, Authy, Bitwarden or another TOTP app.

WFM community

Manager chat

0

Community activity

Online managers

A dedicated activity directory that never changes the size or position of chat.

0 online

Loading activity...

Direct communication

Private messages

0 new

Messages are private between participants. WFM administrators may access them only for moderation, safety and investigating reported harassment.

Select a conversation
Start a message from any manager profile.

People behind WFM Hockey

WFM team

Platform administration, fair play and community safety have clearly assigned ownership.

WFM teamOfficial platform team
Administrators
PLATFORM LEADERSHIP

Administrators

They manage the project, rules, accounts and roles, official data, scoring, security and technical operation. They hold the highest permissions and responsibility for final decisions.

Gamemaster
GAME INTEGRITY

Gamemasters

They investigate multiple accounts, suspicious game activity and attempts to manipulate the competition. They may restrict game access and also include Moderator permissions.

Moderator
SAFE COMMUNITY

Moderators

They enforce rules in chat, messages and the forum, remove inappropriate content, handle reports and apply temporary community sanctions.

WFM community

Forum

FAQ · discussion

Loading forum…

WFM · season rewards

Full competition final

Play for top prizes

Two leagues, two separate final standings and ten winners in each. The same material-prize ranking applies to both competitions.

SKSlovak League10 winners
CACanadian-American League10 winners

Each league has its own ten winners.

WFM Fantasy Hockey – Play for top prizes in the Slovak and Canadian-American leagues; ten winners in each league

Prize ranking

Prizes for each league

WFMWORLD FANTASY MANAGER

Placements are determined by the final standings after the full competition ends.

1
1st place

iPhone 17e

The main prize for the league winner.

2
2nd place

Apple iPad 11″

A powerful tablet for the runner-up.

3
3rd place

Garmin Forerunner 165

A sports watch for third place.

4
4th place

Apple AirPods 4

Wireless earbuds compatible with Android devices too.

5
5th place

JBL Flip 7

A portable speaker for music at home and outdoors.

6th – 10th place

Sports and hockey vouchers

Each of the next five best managers receives a voucher for a sports or hockey store.

  1. 6Vouchersport / hockey
  2. 7Vouchersport / hockey
  3. 8Vouchersport / hockey
  4. 9Vouchersport / hockey
  5. 10Vouchersport / hockey

Advertising campaigns

Last 90 days. Link opens can include bots and previews. Loaded visits confirm a visible page with JavaScript; these are visits, not unique people. Registrations are attributed within 30 minutes on this page.

WFM administration

Moderation and Gamemaster

private
CALSchedule

Import the official season calendar into the backend.

admin.schedule.import
PTSScoring

Process round statistics and recalculate rankings.

admin.round.process
MODModerator

Chat, forum and timed community bans.

moderator
GMGamemaster

Multi-account investigation and game blocking; includes Moderator rights.

gamemaster

Website operation

Schedule, leagues and maintenance mode

Settings are stored on the server and apply to both language versions.

WFM team

Gamemaster and Moderator recruitment

These toggles immediately update public recruitment status.

WFM emailService mailbox0 new
Loading mail...
Select a message.
Online chatVisitor conversations0 new
Select a conversation.

Flash Chat

Bulk cleanup

Private messagesModeration oversight 0 conversations

Open message content only for safety, personal attacks or rule violations. Message removal is recorded in the audit log.

Select a conversation to review.

Users and sanctions

Profiles, roles and bans

Select a user. The three founding admins are protected; MOD and GM permissions are enforced by the server.

Select a user from the list.

Forum

Discussion management

Gamemaster

Possible multi-account signals

Only hashed network or browser matches are shown, never raw IP addresses.

Audit

Moderation history

    WFM Hockey · system design

    Basic fantasy platform structure

    Modular fantasy platform: live web, server-stored lineups, scoring engine, data import, administration and continuous production operation.

    Status MVP ready live frontend · PHP API · verified WebSupport SSH
    01

    Frontend app

    Home, leagues, lineup builder, rankings, statistics, rules and system overview in a client connected to the server API.

    02

    Fantasy engine

    Lineup rules 1G · 2D · 3F, substitutes G · D · F, captain, the two-games-then-rest rhythm, WFM Wildcard and fantasy point calculation.

    03

    Data layer

    Teams, players, rosters, logos, jerseys and statistics are continuously maintained through data files, imports and server processing.

    04

    Admin workflow

    Manual CSV import, roster refresh, source checks and data audit before every live fantasy round.

    05

    Operations layer

    The production build and API are published over SSH to fantasyhockey.eu/web, where the game runs for users.

    06

    Live game cycle

    Accounts, lineups, leagues, community features, round locks, scoring and historical rankings belong to the server layer.

    Rosters and stats
    Data import
    Fantasy engine
    Lineups and rankings
    Live game

    MVP scope

    • Live frontend connected to server accounts, lineups and community features.
    • Continuously updated team, player, jersey and statistics data.
    • Server-side storage for lineups, profiles, leagues, messages and community content.
    • Safe SSH deploy without storing passwords or keys in the repository.

    Production direction

    • Increasingly reliable server-side accounts, leagues and persistent lineups.
    • Automated ingestion and processing of official game data.
    • Pre-game locks and post-round audit trail.
    • Admin panel for rounds, players and scoring rules.

    WFM NEWS · GLOBAL UPDATES

    News

    One place for everything new in WFM — website, game and mobile app updates, new features, leagues, competitions, and exact WFM Specials and tournament launch dates.

    WebGameAppWFM Specials
    0published updates

    Updates are sorted automatically from newest to oldest. Every item includes its exact publication date and time.

    PRIVACY · VERSION 2026-09-10-v1

    Privacy Policy

    A clear account of what WFM Hockey needs, why it processes it, who receives it and how you can exercise your rights.

    GDPR
    No marketing consent at registration: the e-mail required to create and manage an account is processed to perform the contract. Welcome, security, payment and service messages are transactional, not an advertising subscription.

    1. Controller

    INCOFOR SK, s.r.o.
    Račianska 151, 834 16 Bratislava, Slovak Republic
    Company ID: 36 292 117 · Tax ID: 2022182162
    IBAN: SK57 8330 0000 0021 0358 5784
    BIC/SWIFT: FIOZSKBAXXX
    E-mail: info@fantasyhockey.eu

    Registered with the Commercial Register of the Bratislava III City Court, Section Sro, File No. 40195/B. No data protection officer has been appointed; the controller handles all requests through the listed e-mail.

    2. Account and game delivery

    We process login e-mail, password hash, nickname, account ID, sessions, lineups, leagues, scores, credit balance and settings. The legal basis is taking steps to enter into and performing the contract under Article 6(1)(b) GDPR.

    An optional avatar, bio, favourite club and team name are shown to the extent the user provides them. Nickname, team, game results and community content may be visible to other users.

    3. Security, fair play and support

    For the legitimate interests in protecting accounts and competition under Article 6(1)(f) GDPR, we record security events, hashed IP and browser identifiers, activity time, moderation audit, reports and support communication. If 2FA is enabled, we keep an encrypted secret and one-way hashes of recovery codes.

    You may object to legitimate-interest processing; each objection will be assessed individually.

    4. Payments and legal duties

    For credit purchases we process order ID, package, price, currency, payment state, bank transaction IDs and variable symbol, time and transaction history. The basis is performance of the contract and compliance with tax, accounting and consumer law under Article 6(1)(b) and (c) GDPR.

    Bank transfers are verified on the server through Fio API. WFM does not receive bank login credentials or card details.

    5. Recipients and transfers

    • WebSupport hosting, database and e-mail infrastructure,
    • Fio banka for receiving bank transfers,
    • technical suppliers only as necessary and public authorities where required by law.

    If a supplier processes data outside the EEA, the transfer must rely on an adequacy decision or standard contractual clauses and appropriate safeguards.

    6. Retention

    • account and game data while the account exists, followed by deletion or anonymisation,
    • security and support records only as needed to resolve incidents and defend claims,
    • payment and accounting records for statutory periods, usually ten years,
    • cookie consent evidence for up to three years; technical IP rate limits only briefly.

    Data may be kept longer where a dispute, inspection or law requires it.

    7. Your rights

    You have rights of access, correction, erasure, restriction, portability, objection and withdrawal of consent where consent applies. Delete the account in your profile or write to info@fantasyhockey.eu. We may reasonably verify identity first.

    You may complain to the Office for Personal Data Protection of the Slovak Republic, Hraničná 12, 820 07 Bratislava 27, dataprotection.gov.sk.

    8. Children, automation and cookies

    Independent registration is intended for users aged 16 or over. WFM does not make decisions with legal or similarly significant effects based solely on automated processing. Security signals may trigger human review.

    Optional storage is governed by the separate Cookie Policy. Refusing it does not prevent account creation or basic use of the game.

    Minigame activity

    For minigame operation and improvement, administrators can view account-linked match starts, mode, results, rewards and measured active play time, excluding pauses and hidden tabs. We do not record keys, pointer traces or screen content for these statistics. Training results and active time are browser-reported; reward results are server-verified. Records cover up to 365 days and 10,000 matches per account. Older records are removed on the next activity or statistics load; deleting the account removes its statistics.

    Device and app usage

    For signed-in accounts, WFM records coarse platform categories (PC, Android/iOS app, mobile browser, PWA), active days, first and latest observed usage, APK-link clicks and browser-reported PWA installation. Daily records are retained for 365 days; first/latest observations remain until account deletion. Reports are available only to administrators. No IP address, full user-agent string, new tracking cookie or device identifier is stored in this report. These records are not sent to Google and do not prove store downloads.

    Google Analytics 4

    With your optional consent, Google Analytics 4 through Google Tag Manager measures visits, sessions and app screens. Google Ireland Limited receives technical browser/device information, an approximate location derived from the IP address, cookie identifiers and fixed screen names. We do not send account names, emails, lineups, form contents or URL query parameters. Google signals and advertising personalization are disabled. Google tags are not loaded before analytics consent. Withdrawing analytics consent stops measurement and removes Analytics cookies.

    The cookies _ga and _ga_8MHPH80MN1 last up to 183 days; consent expires after 183 days. Event-level retention in GA4 is 2 months; aggregated reports may remain longer. Google may process data outside the EEA under its applicable safeguards. Change your choice using Cookie settings. See Google privacy policy and Google data processing terms.

    Google AdSense advertising and consent

    WFM integrates Google AdSense, provided by Google Ireland Limited, and Google's certified consent management platform. Ads can appear only after Google approves this site. Advertising may process IP addresses, browser/device information, cookie identifiers and ad interactions for ad delivery, personalization where permitted, measurement and fraud prevention. WFM does not send account names, email addresses, private messages or lineups to the ad code.

    Advertising choices are collected separately from WFM appearance and offline preferences. The Google message lists partners, purposes and their legal bases and offers Consent, Do not consent and Manage options. Where European consent rules apply, WFM requests advertising only with the relevant Google storage consent. Rejecting advertising does not block the game. Use Privacy and advertising settings below to change or withdraw your choice. Already displayed ads are removed on withdrawal; a new page load may be needed after granting consent again.

    Google and partners may process data outside the EEA under their applicable safeguards. Cookie names, retention periods, recipients and transfers depend on the selected partners and ads; consult the current CMP partner details and Google advertising technologies, how Google uses information and Google's privacy policy. WFM's 183-day preference setting does not define Google cookie retention.

    TERMS · VERSION 2026-09-10-v1

    General Terms and Conditions

    Terms for fantasyhockey.eu, the WFM account and one-off purchases of digital WFM credits. Effective 10 September 2026.

    TERMS
    Clear business model: the basic game is available without a purchase. WFM sells neither physical goods nor auto-renewing subscriptions. The paid product is a one-off package of virtual credits for optional digital features.

    1. Trader and contact

    INCOFOR SK, s.r.o.
    Račianska 151, 834 16 Bratislava, Slovak Republic
    Company ID: 36 292 117 · Tax ID: 2022182162
    IBAN: SK57 8330 0000 0021 0358 5784
    BIC/SWIFT: FIOZSKBAXXX
    Commercial Register of the Bratislava III City Court, Section Sro, File No. 40195/B
    E-mail: info@fantasyhockey.eu
    Phone: +421 908 607 563
    Web: fantasyhockey.eu

    2. Scope and definitions

    These Terms govern the relationship between the trader and a user of the WFM Hockey website or app. A consumer is a natural person acting outside a trade or profession. A WFM credit is a contractual virtual unit usable only in the account to which it was added.

    These Terms, the current price shown before purchase, Game Rules and Privacy Policy form the contract. An individual agreement prevails where it differs.

    3. Registration and account

    • Registration is free and requires a working e-mail, nickname, password and acceptance of the current documents.
    • Independent registration is for ages 16 and over; a user under 18 may purchase only with a legal guardian's consent.
    • The account is personal and non-transferable. The user protects credentials and promptly reports suspected misuse.
    • The 50 welcome credits are a free promotional bonus, not a purchased product, and have no cash value.

    4. Game, fair play and content

    Users follow the Game Rules and must not use multiple accounts, manipulation, security circumvention, automated abuse, unlawful or abusive content. The user remains responsible for submitted content and grants the trader a non-exclusive licence to display it as necessary to operate WFM.

    Breaching the rules may lead to content removal and proportionate restriction or closure. Where the incident permits, the user receives a reason and may contact support.

    5. Order and conclusion of contract

    1. The signed-in user selects a package in WFM Credits and sees the credit amount, final price, currency and any bonus before payment.
    2. The user accepts the Terms, expressly requests immediate digital supply and acknowledges its effect on the right of withdrawal.
    3. Selecting a package displays bank transfer instructions. Creating instructions does not debit money or add credits. Confirm the exact amount and variable symbol in your bank.
    4. The contract is concluded when payment succeeds. After server confirmation WFM adds the credits and e-mails durable confirmation of the order.

    The user may review or abandon the order before payment. The contract is concluded in Slovak or English according to the selected site; WFM keeps the order record as legally required and the user can see credit history in the account.

    6. Price and payment

    The final euro price shown for the package immediately before purchase governs and includes all applicable taxes and charges. WFM adds no hidden fee. Credits are added after the incoming EUR bank transfer has been verified.

    If payment fails or is cancelled, no credits are added. Duplicate confirmation of the same bank transaction cannot produce duplicate crediting.

    7. Supply and use of credits

    Credits are supplied to the server wallet without undue delay after payment confirmation. They are not electronic money, legal tender or an investment and cannot be transferred, cashed out or resold.

    The current credit cost is shown before each feature activation. A paid tool may expand tactical choices but does not alter the scoring formula or guarantee a result, ranking or prize.

    8. Consumer right of withdrawal

    A consumer entering a distance contract generally has 14 days to withdraw without giving a reason. Because credits are digital performance supplied immediately, WFM starts supply before that period ends only after the consumer expressly requests it and acknowledges that the right of withdrawal is lost after full supply. Once the complete package is credited on that basis, the withdrawal right ends; statutory remedies for defects remain unaffected.

    If immediate supply was not validly requested or was not completed, send an unequivocal withdrawal statement to info@fantasyhockey.eu with the account e-mail, order ID, date and request.

    9. Defects, complaints and refunds

    Digital performance must be supplied in the agreed amount, available in the account and functional as described. Send a complaint to info@fantasyhockey.eu with account e-mail, order number, issue, time and preferably a screenshot. Never send a password or full card details.

    We confirm receipt without delay and state how it will be handled. Depending on the defect, we will add missing credits, restore conformity, provide a proportionate price reduction or refund where required by law. Handling is free and without undue delay within the statutory period.

    Report an unauthorised or duplicate payment promptly. Refunds use the original payment method unless expressly agreed otherwise.

    10. Competitions and prizes

    Competitions follow the separately published Rules and Prizes page. A credit purchase does not itself create a prize entitlement and no paid feature guarantees a win. Results follow official sports data and may be corrected when the source corrects them.

    11. Availability and changes

    WFM may carry out security maintenance and reasonable updates. A material change to a paid feature or these Terms will be announced clearly in advance where circumstances allow. Purchased credits will not be cancelled without a lawful reason or appropriate remedy.

    Maintenance, force majeure or a third-party outage does not remove statutory rights for unsupplied or defective performance.

    12. Account closure

    A user may delete the account in the profile. Before deletion, use valid credits or contact support; deletion does not automatically create a right to cash exchange. A serious rules breach may lead to restriction while statutory consumer claims remain intact.

    13. Liability

    The trader is not responsible for sporting decisions, changes to official statistics or the user's result. Nothing excludes liability that mandatory law does not allow to be excluded, including consumer remedies for defective digital performance and damage caused intentionally or through gross negligence.

    14. Complaints and alternative dispute resolution

    First send a request for redress to info@fantasyhockey.eu. If it is rejected or not answered within 30 days, a consumer may apply to the competent alternative dispute resolution entity. For ordinary consumer disputes this is primarily the Slovak Trade Inspection, Bajkalská 21/A, P. O. BOX 29, 827 99 Bratislava 27.

    The EU ODR platform has been discontinued, so these Terms do not link to it. The right to bring a court claim remains unaffected.

    15. Governing law

    Slovak law governs. A consumer retains mandatory protection granted by the law of the country of habitual residence. Invalidity of one provision does not affect the others.

    16. Legal framework and version

    These Terms reflect Slovak Consumer Protection Act No. 108/2024, Electronic Commerce Act No. 22/2004, the Civil Code and Alternative Consumer Dispute Resolution Act No. 391/2015.

    Current version: 2026-09-10-v1. The trader will provide an older version applicable to a particular order upon request.

    Campaign links: WFM counts link opens, visible page loads and completed registrations by source, campaign and ad. A random one-use receipt lasts up to 30 minutes in server storage and page memory; it is not saved in browser storage or linked to an account. Aggregated daily counts are kept for 90 days. These campaign counters do not create remarketing audiences; Google AdSense is described separately below.

    OFFICIAL CONTACT

    Here for players and partners

    One transparent place for support, consumer requests, privacy and business communication.

    WFM Hockeyfantasyhockey.eu
    OPERATOR

    INCOFOR SK, s.r.o.

    Račianska 151
    834 16 Bratislava
    Slovak Republic
    Company ID
    36 292 117
    Tax ID
    2022182162
    IBAN
    SK57 8330 0000 0021 0358 5784
    BIC/SWIFT
    FIOZSKBAXXX
    Register
    Bratislava III City Court, Section Sro, File No. 40195/B
    E-MAIL AND WEB

    Write to us

    info@fantasyhockey.eufantasyhockey.eu

    This address handles support, complaints, withdrawal, privacy and general questions.

    PHONE

    +421 908 607 563

    Call us

    Monday – Friday, 08:00 – 16:00. For complaints or payments, e-mail provides a traceable record.

    FASTER HANDLING

    What to include

    • your WFM account e-mail,
    • a short, precise description,
    • for payments, the order number—not card details,
    • for technical issues, time and a screenshot.
    Write to info@fantasyhockey.eu

    WFM Hockey

    Game rules

    WFM Hockey is a fantasy management game where users build their own lineup from players in the Slovak and Canadian-American leagues. The goal is to score as many fantasy points as possible based on real player performances in individual game rounds.

    1. Team lineup

    For every game round, the user builds a starting lineup of six players:

    • 1 goaltender,
    • 2 defensemen,
    • 3 forwards.

    The user also selects three position substitutes: one goalie (G), one defenceman (D) and one forward (F). If the official game statistics show that a starter did not appear, that starter scores no points and the substitute at the same position is evaluated instead. One substitute can replace only one player per round; for multiple absences at the same position the first open slot is replaced. A substitute does not inherit the captain multiplier.

    Each player can only be placed in a position that matches his real playing position.

    2. Lineup captain

    You may select one player from the starting lineup as captain. The captain earns double points. A lineup without a captain saves automatically too, but receives no captain multiplier.

    3. Player usage limit

    The same rhythm applies in the Slovak and Canadian-American leagues: a player may appear in two consecutive real games of his club. After two confirmed appearances, he rests for the next game and then becomes ready again.

    The limit does not follow calendar weeks or league-wide round counts. It follows the real schedule of each player’s team.

    Ready

    The player may be selected for two consecutive club games. After the first appearance, he remains ready for the second.

    Resting

    After the second consecutive confirmed appearance, the player misses his team’s next real game. His status then automatically changes to Ready.

    What counts

    A use is confirmed only when the club plays and official statistics show that the player appeared. A postponed or cancelled game, or a player who did not appear, does not consume a use.

    Example: a player appears in your lineup on Monday and Wednesday. He must rest for his club’s next real game on Saturday. He is ready again for the following game. A non-appearance in official statistics breaks the streak and does not count as a use.

    Before official statistics are processed, the selection is treated as a provisional use. If the player is later confirmed not to have appeared, the status is corrected and the use is not counted.

    4. Automatic lineup saving

    Every lineup change saves automatically. You do not need to click Save or confirm your lineup separately. This applies to player selections, substitutes and the captain in both the Slovak fantasy league and NHL.

    An incomplete lineup with at least one starter is eligible for scoring. Empty starting positions score zero; a captain and substitutes are optional. The full starting lineup has 1 goalie, 2 defensemen and 3 forwards.

    Before leaving, check that the lineup status confirms the save. If saving fails or your connection drops, follow the status message and retry saving. The last successfully saved lineup is used for scoring. Position, rest and deadline restrictions still apply.

    5. Detailed scoring for every position

    Scoring v2026.2 applies from September 1, 2026 to both the Slovak fantasy league and NHL. Points use processed official statistics. All values below are fantasy points, not league standings points.

    Forwards – F1, F2, F3

    Each goal
    +5
    Each assist
    +3
    Each shot on goal
    +0.5
    Each power-play goal or assist
    +1
    Each short-handed goal or assist
    +2
    Game-winning goal
    +1

    Defensemen – D1, D2

    Each goal
    +6
    Each assist
    +4
    Each shot on goal
    +0.5
    Each power-play goal or assist
    +1
    Each short-handed goal or assist
    +2
    Game-winning goal
    +1

    Goaltender – G1

    Credited win
    +3
    Each save
    +0.15
    Credited overtime / shootout loss
    +1
    Each goal
    +8
    Each assist
    +3

    One save-percentage bonus from the tiers below is added to the total.

    How skater points add up

    F1, F2 and F3 use identical scoring, as do D1 and D2. A power-play or short-handed point is a goal or assist at that strength. These bonuses are added to the base goal or assist points. The game-winning goal bonus goes only to its scorer and can stack with a power-play or short-handed bonus. Only officially recorded shots on goal count; missed and blocked attempts do not.

    Forward example: 1 power-play goal, 1 assist and 4 shots on goal = 5 + 1 + 3 + (4 × 0.5) = 11 points. If the goal was also the game winner, the total is 12. A defenseman with the same stats earns 13 points, or 14 with the game winner.

    Goaltender save-percentage bonus

    • Below 90%: 0 points.
    • 90% inclusive to below 92%: +1 point.
    • 92% inclusive to below 94%: +2 points.
    • 94% inclusive to below 96%: +3 points.
    • 96% inclusive to below 100%: +4 points.
    • 100% without an officially credited shutout: +4 points (for example, a relief goalie).
    • 100% with an officially credited shutout: +5 points.

    Only one tier applies: the +5 shutout bonus replaces +4; they do not stack. A bonus requires at least one shot against and an available save percentage. A rounded display of 100% or a team shutout alone does not qualify for +5; the shutout must be officially credited to that goalie. The tier uses the stored numeric percentage, not the rounded percentage shown on the card.

    Goalie example: a win, 28 saves on 30 shots and 93.33% saves = 3 + (28 × 0.15) + 2 = 9.2 points. A win, 30 saves on 30 shots and an official shutout = 3 + 4.5 + 5 = 12.5 points. Wins and overtime losses follow the goalie’s officially credited decision, not automatically every goalie on that team.

    Captain, substitutes and lineup total

    • The starting captain (forward, defenseman or goalie) receives ×2 on the entire score including bonuses. For example, 11 points → 22. Without a selected captain, no points are doubled.
    • BF, BD and BG use forward, defenseman and goalie scoring respectively. Bench points are not added separately: a substitute scores only when replacing a selected non-participant at the same position. One substitute replaces at most one player, in slot order F1 → F2 → F3 or D1 → D2 if several are absent.
    • A substitute does not inherit the captain multiplier. A player who appeared is not replaced merely for scoring zero. An empty starting slot scores zero and is not automatically filled from the bench.
    • The lineup total sums the six starting slots after substitutions and the captain multiplier. Player points are rounded to one decimal place for settlement; the final lineup total is displayed to one decimal place.

    What does not score

    Plus/minus, penalty minutes, hits, blocked shots, faceoffs and ice time neither add nor deduct points. Goals against and regulation losses carry no separate deduction; goals against do affect save percentage and its bonus. Missing statistics are not a confirmed zero performance; results depend on processing official data.

    6. Strategic principle

    A successful manager must think not only about whom to select, but also when to use him.

    WFM credit system

    7. WFM credits and paid features

    Credits unlock optional additional features. The WFM Wildcard grants one precisely limited rest exception; the scoring formula stays unchanged, but the Wildcard expands lineup choices and can affect points and rankings. No result or prize is guaranteed.

    50 creditsare automatically awarded to every new account after successful registration.
    Server walletstores the current balance and a complete history of credits added and used.
    Ad-free moderequires a credit purchase and a positive total balance.
    Current prices

    How much paid features cost

    The price is shown before confirmation
    WFM WildcardUnlock a resting player once every 5 rounds20 credits
    Team-name changeThe first name is free; every subsequent change5 credits
    Basic simulationQuick estimate for one lineup selection10 credits
    Advanced simulationRicher selection premises with the same common evaluation.20 credits

    Multiple games: the game count remains context for the selection; the price stays at 10 or 20 credits per lineup selection.

    01

    Credits added

    The 50 welcome credits are added automatically. A purchased package is credited only after the server successfully confirms the payment.

    02

    Safe charging

    Credits are deducted only when the feature is performed. The same operation is not charged twice; an insufficient balance prevents activation and the account cannot fall below zero.

    03

    Balance control

    The current balance, available options and server transaction history are available under WFM credits.

    Credit value: WFM credits are a virtual service unit, can only be used in the owner’s account, have no cash value and cannot be exchanged for money.

    Owner badge: after the first credit purchase, a W symbol labelled “WFM credit owner” appears next to the username. The welcome bonus alone does not activate this symbol.